Great game, but the high score isn't working for me.
Solo project, initially made for PROCJAM 2019.
Jump and climb your way up to the top of a randomly-generated level!
ARROWS / WASD : Move X / SPACEBAR : Jump R : Restart Level ENTER : Generate New Level
(Special thanks to Daniel Linssen for the fonts)
|Published||28 days ago|
|Made with||GameMaker: Studio, Aseprite|
|Tags||Cute, html5, jumping, NES, Pixel Art, Procedural Generation, PROCJAM, Roguelike, Short, Time Attack|
|Average session||A few minutes|
|Inputs||Keyboard, Xbox controller, Gamepad (any)|
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Hey there! It's just a very simple implementation, e.g. it doesn't save high-scores for previous levels, and will reset when you generate a new level.
Fun, but generation has some problems
Unlucky! I just went with messy generation - not every level can be beaten and I am personally okay with it
this game is REALLY good, nice job
This game rules
I click run game but nothing happens after that. Is is because I'm playing on a Chromebook? It did say you could play in browser, so I'm ultra confused.
I don't know.
PLS IT LOOKS GOOD HELP ME
I'm having the exact same problem on a chromebook as well...
I'm having the same problem, but in a Windows 10 desktop(chrome browser
same problem here, on chrome on a macbook. maybe i'll try a different browser?
Very good but the character could be a tiny bit slower.
The character feels great to control while running and jumping and the animation looks very good.
The climbing feels a little weird, like there was an invisible ladder next to the climbable tiles.
Also moving from vines to climbing its very tricky, and feels more like a hack than actual mechanic (I found myself pressing jump repeatedly in order to reach the invisible ladder)